Post by royg on Mar 18, 2006 10:49:53 GMT 7
Guidelines When Encountering Zombies
Zombies are inevitable during a game. There will always be one out there whether few or many.
So what do you do when the person you shot did not call out their hits? or worse... Even managed to shoot back and kill you instead?
Do:
- Maximum Tolerance! Though it is annoying, and even at times infuriating, You should never loose your temper.
- Try shooting him again, or get closer if you can to ensure a higher hit probability.
- Change targets: If he really does not want to call himself out. Keep your cool. Look for another target instead.
- Cool off. If its too overbearing for you... then take the time to relax. Either hiding in the field or just calling yourself out.
- Report: to the marshall or senior members if you have ID confirmation of who that "zombie" is so you may all discuss it after the ongoing game. If you do not report the zombie issue then it will go unaddressed and the zombie will continue on his deeds.
Do not:
- Do not Hitcall. Do not shout and demand that the person you hit should come out. If he does not want to come out then let him be. Give the benefit of a doubt. Inform the marshall and the person you hit after the game and handle it after the game. Also avoid shouting "Zombie!" or any similar terms to a player as you can never be too sure that you hit him.
why?: Hitcalling disrupts the game's momentum. It may even put the game into a halt thus disrupting everyone else's fun.
- Do not Over Kill. Though it may seem the reasonable course of action against a person who does not seem to "feel" you short bursts. Long bursts is not always the solution. Try to wait for the person to expose a large amount of their bodies then shoot them for a higher hit probability. Overkilling the opponent might make the player think that you are irresponsible with your weapon.
Also factor in your gun's fps rating and the distance you are firing the person at. If you have a powerful gun and the enemy is hiding in a bush 10 feet away. try using a short burst or single shot. Try to aim for the least exposed body part like the vest, kneepads, or top part of the helmet.
- Do not intentionally hurt a player. Hurting players on purpose would greatly contradict this.
- Do not apply the twisted golden rule. In this case, Do not do unto others what they do unto you. Meaning, Do not be a zombie since the enemy is a zombie. Uphold the team's reputation in honesty and unity.
- Do not upgrade your gun mainly for hurting zombies. A common misconception among newcomers is that the more powerful your gun is... the least zombies you'll encounter. THIS IS ONLY HALF TRUE. Though a higher FPS rating will make other confirm your direct hits on them. Take note that a zombie will always be zombie. If the person you shot
insist themselves not to die... then they will not die no matter how strong your direct hit was. And that your "Zombie Killer" guns will not distinguish between Zombies and Honest players. If that gun is intended for zombies only.. What about the non-zombies? will you not shoot them even if there shooting you?
-Do not rant. The only thing worse than a zombie is a player who complains too much. There is a thin line between reporting incidents and complaining over-and-over about it. Players will eventually lose interest in playing with you if you are too sensitive when encountering zombies or to violation of game rules. It happens occasionally so there is no point getting too worked up over it. Don't act like an immature spoiled brat in this wonderful sport of ours.
False Alarms:
How sure are you that you tagged the enemy? Did you really kill him or did it only seem that you did? There are many instances that
the this may be the case in an encounter. Always remember that there is a chance that you might not have hit the enemy no matter how much
it seemed that you did.
Some of the possible factors:
- Distance. Shooting at the direction of the target does not constitute that you are already hitting them. Make sure that the OPFOR is actually within range of your weapon.
- Matrix effect. There will be times that your opponenet seemed to have miraculously avoided your shot in the last split-second. Do not fret... because this is in fact highly possible. As usual always give the benefit of a doubt. This is is made possible by BB's slow flight and white color that's why their incoming trajectory is visible to your targets.
- Moving targets. When a person you are shooting is running and for some reason you did not hit them despite the fact that they were extremely exposed. Again, remember that bb's are slow. Its highly possible that you were aiming exactly as he was running. This gives an optical illusion... you are not hitting the target because, even though you are aiming at him, the bb's are actually dropping behind him. NOT ON HIM. Its more advisable to shoot at the direction where he is going to... but even this is not 100% effective.
- Hiding from more incoming BB's. Sometimes a person might hide again to avoid furthur incoming BB's after already acknowledging the first BB hit. Give the chance for them to raise their hands as sometimes you might not hear them shouting "Hit" because of the noise produced by your own gun or people near you.
- incorrect hop-up adjustements. Most newcomers commit this mistake. If your hop has not been adjusted for optimum BB flight. The it's either dropping immedietely or back flipping prematurely.. thus greatly reducing your range.
- Dry Firing. Unlike real firearms, AEG's do not stop cycling even though you are out of ammunition or that your magazine clip is malfunctioning. Your gun is probably dry-firing if and when it produces a "hollow" sound. Hence, no bullets coming out.
Unintentional zombies:
Even honest people can be branded as zombies. But are they really zombies..? Or did it only seem they were..?
- Thick Armor and very loose clothes. If they did not feel your hit.. It does not necessarily mean they intentionaly ignored it and probably did not hear the sound produced by the it..
- Thick bushes and shrubs. These can provide partial protection against incoming bb's. Even a bb travelling at 500 fps can be deflected by a semi-hardened blade of grass. What more hundreds put together..? So if that person in the bush you fired upon does not seem to getting hit. Well think again.
- Shooting through Corners. a very common misconception and source of mistaken "zombies". There will be cases wherein two players will come meet
with only a wall between themselves whilst trying to shoot each other. Players often mistake of assuming they have shot the enemy by merely inserting their gun and shooting blindly or in other words "dukutan.". Please note that it is not always effective. Though you may seem that you have a high probablity of getting your opponent because of the very small ditance between yourselves. There is also a significant number of factors to reduce your chances of hitting the OPFOR.
- The length of your weapon may cause the angle of the barrel to shoot inches away from the intended target.
- A low ROF weapon (eg. a semi-auto pistol). Though you might have sprayed blindly in his direction.. Your low ROF gun might have missed the target inches between each other.
- Dry Firing: You might have not noticed that your gun misfed and no bb's came out. Thus not hitting your intended target.
[/ul]
- Gun hits. Again, please remember that gun hits don't count. You might have shot a person who was simply standing with their guns resting on their chest. It might be possible that your BB landed on the weapon even though it seemed that you hit him from afar.
The only way to confirm your hits on the target is by hearing a bb bounce from the enemy's clothing. Or better... by having visual confirmation that you hit the target by not blindfiring at all and just going in the room and shooting the OPFOR.
Confrontations:
Everyone's patience is limited and you are no excemption. There will be times that you will eventually lose your cool because of an not a very nice person you came accross the battle. Loosing your cool is normal, but never lose control. Avoid confrontations in the middle of the playing field. Don't ruin the game by having the argument in the middle of it. Immedietely go to the resting area and forward your complaints to the game marshall or organizer.
Settle the problem when all the elements are in place. Namely You, the defendant, and the marshall. Always remember that the marshall's decision is final.
Whether it favors you or not. As a gentleman's game, You should act accordingly.
Playing in other sites:
- Visiting other teams sites: If we play with other team hosted games then we must always acknowledge the rules of their battlefield. We are basically visitors in such cases. It would be very innapropriate to disregard their house rules.
- Marshall's decision is always final: Whether you agree with them or not. A marshall's authority should never be overtaken. The marshall's job is too maintain order for everyone's enjoyment. Fighting with a marshall would show immaturity and would reflect badly, not only on you but to the team as well.
Zombies are inevitable during a game. There will always be one out there whether few or many.
So what do you do when the person you shot did not call out their hits? or worse... Even managed to shoot back and kill you instead?
Do:
- Maximum Tolerance! Though it is annoying, and even at times infuriating, You should never loose your temper.
- Try shooting him again, or get closer if you can to ensure a higher hit probability.
- Change targets: If he really does not want to call himself out. Keep your cool. Look for another target instead.
- Cool off. If its too overbearing for you... then take the time to relax. Either hiding in the field or just calling yourself out.
- Report: to the marshall or senior members if you have ID confirmation of who that "zombie" is so you may all discuss it after the ongoing game. If you do not report the zombie issue then it will go unaddressed and the zombie will continue on his deeds.
Do not:
- Do not Hitcall. Do not shout and demand that the person you hit should come out. If he does not want to come out then let him be. Give the benefit of a doubt. Inform the marshall and the person you hit after the game and handle it after the game. Also avoid shouting "Zombie!" or any similar terms to a player as you can never be too sure that you hit him.
why?: Hitcalling disrupts the game's momentum. It may even put the game into a halt thus disrupting everyone else's fun.
- Do not Over Kill. Though it may seem the reasonable course of action against a person who does not seem to "feel" you short bursts. Long bursts is not always the solution. Try to wait for the person to expose a large amount of their bodies then shoot them for a higher hit probability. Overkilling the opponent might make the player think that you are irresponsible with your weapon.
Also factor in your gun's fps rating and the distance you are firing the person at. If you have a powerful gun and the enemy is hiding in a bush 10 feet away. try using a short burst or single shot. Try to aim for the least exposed body part like the vest, kneepads, or top part of the helmet.
- Do not intentionally hurt a player. Hurting players on purpose would greatly contradict this.
- Do not apply the twisted golden rule. In this case, Do not do unto others what they do unto you. Meaning, Do not be a zombie since the enemy is a zombie. Uphold the team's reputation in honesty and unity.
- Do not upgrade your gun mainly for hurting zombies. A common misconception among newcomers is that the more powerful your gun is... the least zombies you'll encounter. THIS IS ONLY HALF TRUE. Though a higher FPS rating will make other confirm your direct hits on them. Take note that a zombie will always be zombie. If the person you shot
insist themselves not to die... then they will not die no matter how strong your direct hit was. And that your "Zombie Killer" guns will not distinguish between Zombies and Honest players. If that gun is intended for zombies only.. What about the non-zombies? will you not shoot them even if there shooting you?
-Do not rant. The only thing worse than a zombie is a player who complains too much. There is a thin line between reporting incidents and complaining over-and-over about it. Players will eventually lose interest in playing with you if you are too sensitive when encountering zombies or to violation of game rules. It happens occasionally so there is no point getting too worked up over it. Don't act like an immature spoiled brat in this wonderful sport of ours.
False Alarms:
How sure are you that you tagged the enemy? Did you really kill him or did it only seem that you did? There are many instances that
the this may be the case in an encounter. Always remember that there is a chance that you might not have hit the enemy no matter how much
it seemed that you did.
Some of the possible factors:
- Distance. Shooting at the direction of the target does not constitute that you are already hitting them. Make sure that the OPFOR is actually within range of your weapon.
- Matrix effect. There will be times that your opponenet seemed to have miraculously avoided your shot in the last split-second. Do not fret... because this is in fact highly possible. As usual always give the benefit of a doubt. This is is made possible by BB's slow flight and white color that's why their incoming trajectory is visible to your targets.
- Moving targets. When a person you are shooting is running and for some reason you did not hit them despite the fact that they were extremely exposed. Again, remember that bb's are slow. Its highly possible that you were aiming exactly as he was running. This gives an optical illusion... you are not hitting the target because, even though you are aiming at him, the bb's are actually dropping behind him. NOT ON HIM. Its more advisable to shoot at the direction where he is going to... but even this is not 100% effective.
- Hiding from more incoming BB's. Sometimes a person might hide again to avoid furthur incoming BB's after already acknowledging the first BB hit. Give the chance for them to raise their hands as sometimes you might not hear them shouting "Hit" because of the noise produced by your own gun or people near you.
- incorrect hop-up adjustements. Most newcomers commit this mistake. If your hop has not been adjusted for optimum BB flight. The it's either dropping immedietely or back flipping prematurely.. thus greatly reducing your range.
- Dry Firing. Unlike real firearms, AEG's do not stop cycling even though you are out of ammunition or that your magazine clip is malfunctioning. Your gun is probably dry-firing if and when it produces a "hollow" sound. Hence, no bullets coming out.
Unintentional zombies:
Even honest people can be branded as zombies. But are they really zombies..? Or did it only seem they were..?
- Thick Armor and very loose clothes. If they did not feel your hit.. It does not necessarily mean they intentionaly ignored it and probably did not hear the sound produced by the it..
- Thick bushes and shrubs. These can provide partial protection against incoming bb's. Even a bb travelling at 500 fps can be deflected by a semi-hardened blade of grass. What more hundreds put together..? So if that person in the bush you fired upon does not seem to getting hit. Well think again.
- Shooting through Corners. a very common misconception and source of mistaken "zombies". There will be cases wherein two players will come meet
with only a wall between themselves whilst trying to shoot each other. Players often mistake of assuming they have shot the enemy by merely inserting their gun and shooting blindly or in other words "dukutan.". Please note that it is not always effective. Though you may seem that you have a high probablity of getting your opponent because of the very small ditance between yourselves. There is also a significant number of factors to reduce your chances of hitting the OPFOR.
- The length of your weapon may cause the angle of the barrel to shoot inches away from the intended target.
- A low ROF weapon (eg. a semi-auto pistol). Though you might have sprayed blindly in his direction.. Your low ROF gun might have missed the target inches between each other.
- Dry Firing: You might have not noticed that your gun misfed and no bb's came out. Thus not hitting your intended target.
[/ul]
- Gun hits. Again, please remember that gun hits don't count. You might have shot a person who was simply standing with their guns resting on their chest. It might be possible that your BB landed on the weapon even though it seemed that you hit him from afar.
The only way to confirm your hits on the target is by hearing a bb bounce from the enemy's clothing. Or better... by having visual confirmation that you hit the target by not blindfiring at all and just going in the room and shooting the OPFOR.
Confrontations:
Everyone's patience is limited and you are no excemption. There will be times that you will eventually lose your cool because of an not a very nice person you came accross the battle. Loosing your cool is normal, but never lose control. Avoid confrontations in the middle of the playing field. Don't ruin the game by having the argument in the middle of it. Immedietely go to the resting area and forward your complaints to the game marshall or organizer.
Settle the problem when all the elements are in place. Namely You, the defendant, and the marshall. Always remember that the marshall's decision is final.
Whether it favors you or not. As a gentleman's game, You should act accordingly.
Playing in other sites:
- Visiting other teams sites: If we play with other team hosted games then we must always acknowledge the rules of their battlefield. We are basically visitors in such cases. It would be very innapropriate to disregard their house rules.
- Marshall's decision is always final: Whether you agree with them or not. A marshall's authority should never be overtaken. The marshall's job is too maintain order for everyone's enjoyment. Fighting with a marshall would show immaturity and would reflect badly, not only on you but to the team as well.
courtesy of team SOE